Friday, April 23, 2010

ModNation Racers First Look

ModNation RacersI played around with PSP ModNation Racers this afternoon after Sony sent out a code for an exclusive demo to members of the PlayStation Network. I think the last cart-racer I've played was the first DS Mario Kart titles, and I found this to be just as satisfying.

It's kind of like a combo of Mario Kart and Burnout. As you pull off moves like long jumps off of ramps, hitting your opponents, drifting, and drafting you accumulate boost power. You spend your boost on offensive moves like sideswiping or what you'd expect, a big burst of speed. There's a lot more than meets the eye, and some great opportunities for offensive strategies that take this game beyond what I'd expected.

What developers seem to be counting on with this title is a user's ability to create or edit tracks so that there could be literally thousands of shared tracs out there to play with your friends. This might be more viable on the PS3 version, but with the quick look at the PSP track editor, it looks pretty weak. The controls don't seem to be intuitive at all, and I had a hard time finding my way through the list of different types of additions to the track layout unless I went back to the main menu of the edit screen each time. This is a limited demo version , so maybe this will be improved later. Also, I've never really been into level editors much myself, and trust that developers are making games for me as best they can and nothing I can work on in ten minutes will top it.

       

No comments:

Post a Comment